I have a method which I use to create a single, large bitmap which I then populate with smaller tile images:
private CGBitmapContext ExtractWriteableBitmap( RGBPaletteRecord rgbPalette, double dpi, ChartIndexFile indexFile, RasterChartFile chartFile )
{
//CGBitmapContext bitmapImage = null;
TileRecord tile;
// calc the number of tiles in each plane
int tileCountX = indexFile.TileIndexRecords.Max(ti => ti.X);
int tileCountY = indexFile.TileIndexRecords.Max(ti => ti.Y);
// create the big picture
int pixelWidth = (tileCountX + 1) * TileRecord.PixelWidth;
int pixelHeight = (tileCountY + 1) * TileRecord.PixelHight;
int intDPI = Convert.ToInt32(dpi);
intDPI = 8;
byte[] sourceArray;
RectangleF sourceRect;
// create the big picture
CGBitmapContext bitmapImage = new CGBitmapContext(IntPtr.Zero, pixelWidth, pixelHeight, intDPI, pixelWidth * 4, CGColorSpace.CreateDeviceRGB(), CGImageAlphaInfo.PremultipliedFirst);
//copy the tiles into the big picture
int index = 0;
foreach (TileIndexRecord tileIndexRecord in indexFile.TileIndexRecords)
{
// get the tile record
tile = chartFile.TileRecords[index];
// extract the byte array for the given palette
sourceArray = tile.GetBytes(rgbPalette);
unsafe {
IntPtr unmanagedPointer = Marshal.AllocHGlobal(sourceArray.Length);
Marshal.Copy(sourceArray, 0, unmanagedPointer, sourceArray.Length);
// Call unmanaged code
CGImage image = new CGImage(unmanagedPointer);
Marshal.FreeHGlobal(unmanagedPointer);
}
sourceRect = new RectangleF(0, 0, TileRecord.PixelWidth, TileRecord.PixelHight);
bitmapImage.DrawImage(new RectangleF(0,0,128,128),image);
// copy the tile image into the big picture
//bitmapImage.WritePixels(sourceRect, sourceArray, TileRecord.Stride, (tileIndexRecord.X * TileRecord.PixelWidth), (tileIndexRecord.Y * TileRecord.PixelHight));
// increment the index
index++;
}
return bitmapImage;
}
The problem I am having is with the line:
CGImage image = new CGImage(unmanagedPointer);
When this line runs I get the following stack trace:
at (wrapper managed-to-native) MonoTouch.CoreGraphics.CGImage.CGImageRetain (intptr) <IL 0x00023, 0xffffffff>
at MonoTouch.CoreGraphics.CGImage..ctor (intptr,bool) [0x00013] in /Developer/MonoTouch/Source/monotouch/src/shared/CoreGraphics/CGImage.cs:104
at MonoTouch.CoreGraphics.CGImage..ctor (intptr) <IL 0x00003, 0x0002b>
at Jargoon.Data.Arcs.Loader.ExtractWriteableBitmap (Jargoon.Data.Arcs.Records.RGBPaletteRecord,double,Jargoon.Data.Arcs.Raschts.ChartIndexFile,Jargoon.Data.Arcs.Raschts.RasterChartFile) [0x000db] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/Loader.cs:587
at Jargoon.Data.Arcs.Loader.GetHiResImage (Jargoon.Data.Arcs.Records.RGBPaletteRecord) [0x00000] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/Loader.cs:362
at ARCSViewer.ARCSViewerViewController.ViewDidLoad () [0x0001c] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/ARCSViewerViewController.cs:36
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <IL 0x0004e, 0xffffffff>
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff>
at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x00042] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:29
at ARCSViewer.Application.Main (string[]) [0x00000] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/Main.cs:17
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>
If I set a breakpoint and step through the code, when I get to the problem line the variables have the following states (Note: This error occurs on the first iteration):
unmanagedPointer - 0xa25e00 - System.IntPtr
sourceArray - {byte[49152]} - byte[]
And on further inspection of the variables they appear to be populated correctly.
Can anyone explain whats going on here?
I’m new to MonoTouch development but I have experience with iOS and Objective-C so if you need more information just let me know.
Thanks in advance,
Tysin
The
CGImage (IntPtr)constructor is for creating a managed wrapper for an existing ObjectiveC CGImage, not for creating it from bitmap data.I believe you want to do something like this: