Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1010785
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T09:08:11+00:00 2026-05-16T09:08:11+00:00

I have a MMORPG emulator, this means it will be handling packets quite a

  • 0

I have a MMORPG emulator, this means it will be handling packets quite a bit.
Currently, I am using pointers for this, as I think when used correctly, they can speed up my server, however I’ve got two friends, one is telling me to use pointers, he thinks I can use them without running into trouble, my other friends says I should not use pointers, as they could make my server crash, they are unsafe, and they aren’t easy to manage.

I use structs for my packet structures, so e.g. I could get its type using the following line:
Ptr->Type;

What do you think?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T09:08:11+00:00Added an answer on May 16, 2026 at 9:08 am

    In a way, they’re both right. If you handle them propertly, pointers are much faster. On the other hand, if you don’t handle them correctly, they can cause all kinds of problems.

    If you think you’ve got a handle on it (and your friend(s) who is (are) knowledgable about pointers are willing to help you) go with pointers.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Have done quite a bit of searching for a guide (of any substance) for
I'm starting on a javascript MMORPG that will actually work smoothly. Currently, I created
Have a look at this code: #include <iostream> using namespace std; int main() {
I'm currently considering building a simple MMORPG. The idea is to have a .NET
I am new to subversion, or I have used it a tiny bit, but
have written this little class, which generates a UUID every time an object of
have a problem. At first look at this HTML <div id=map style=background-image: url(map.png); width:
have 2 questions : A computer with 32-bit address uses 2-level page table (9
I'm coding mmorpg server emulator (hobby project) and i've stopped on writing data access
Have been trying to figure this problem out for a while now and was

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.