Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6627993
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T22:04:44+00:00 2026-05-25T22:04:44+00:00

I have a model that looks good with lighting, but in that model I

  • 0

I have a model that looks good with lighting, but in that model I want to add a 3D-surface-graph that looks best if I turn lighting off. Does anyone know if it is possible to make the light affect only a selection of objects in my scene?

The best I have come up with so far is to combine a DiffuseMaterial and an EmissiveMaterial with the same color, but that results in some strange visual effects so it’s far from perfect.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T22:04:45+00:00Added an answer on May 25, 2026 at 10:04 pm

    If there are no lights you will not see the object.

    If you want to have a different set of lights for a specific object just put the object in a separate Model3DGroup with its own lights.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a model that looks like this: Performance - Location - Event -
I have a model that looks like: [Serializable] public class TemplatePageModel { public PageModel
I have a model that looks like this: class Invite(models.Model): user = models.ForeignKey(User) event
I have a model that looks something like this: public abstract class Parent {
I have a view model that looks like this public class ViewModelRound2 { public
I have a class in my domain model root that looks like this: namespace
Let's say that you have a Model that looks kind of like this: public
I have a model that looks something like this: public class SampleModel { public
I have a data model for a directory type structure that looks something like
I have three model classes that look as below: class Model(models.Model): model = models.CharField(max_length=20,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.