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Home/ Questions/Q 6977919
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:41:14+00:00 2026-05-27T17:41:14+00:00

I have a ModelVisual3D with some cubes in it. If I want to rotate

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I have a ModelVisual3D with some cubes in it. If I want to rotate the whole group by its center, how do I do that?

Here is my code:

RotateTransform3D rt;
AxisAngleRotation3D ar;
Transform3DGroup grp;

rt = new RotateTransform3D();
ar = new AxisAngleRotation3D();                     

ar.Axis = new Vector3D(1, 0, 0);
ar.Angle = x; //x a value 0-360
rt.Rotation = ar;
rt.CenterX = //*Here i need the center of the ModelVisual3D X*
rt.CenterY = //*Here i need the center of the ModelVisual3D Y*
rt.CenterZ = //*Here i need the center of the ModelVisual3D Z*

grp = new Transform3DGroup();
grp.Children.Add(rt);

cubes.Transform = grp; //cubes is the ModelVisual3D object that i want to rotate
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  1. Editorial Team
    Editorial Team
    2026-05-27T17:41:15+00:00Added an answer on May 27, 2026 at 5:41 pm

    You can calculate the average of all points. P-Code:

    Point avg
    for (point in points)
        avg = avg + point
        ++count
    
    avg /= count
    

    This is then your center.

    In a simple physics simulation, you would add a weight to each point.

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