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Home/ Questions/Q 106295
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Asked: May 11, 20262026-05-11T01:34:27+00:00 2026-05-11T01:34:27+00:00

I have a multi-threaded Windows C++ app written in Visual Studio 6. Within the

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I have a multi-threaded Windows C++ app written in Visual Studio 6.

Within the app 2 threads are running each trying to read UDP packets on different ports. If I protect the reading from the socket with a critical section then all the date read is fine. Without that protection data is lost from both sockets.

Is reading from a socket not thread safe? I’ve written many socket apps in the past and don’t remember having to use this sort of thread protection.

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  1. 2026-05-11T01:34:28+00:00Added an answer on May 11, 2026 at 1:34 am

    Within the app 2 threads are running each trying to read UDP packets on different ports.

    How much UDP data are you sending/reading? How fast are you sending it? How much of your data is lost?

    This could be a race condition… Not between the two threads, but between the thread and the socket!

    I’ve seen problems in the past porting code from Linux to Windows. Windows uses (used) a default UDP buffersize of 8k. Naturally, we were sending 12k bursts, and there’s just no way to read it fast enough even with a dedicated read thread!

    You can change the UDP buffersize (under Windows) with something like:

    int newBufferSize = 128 * 1024;  // 128k setsockopt( readSocketFd, SOL_SOCKET, SO_RCVBUF, (char *) & newBufferSize ); 
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