Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 998559
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T07:12:55+00:00 2026-05-16T07:12:55+00:00

I have a multithreaded Windows application where one of the threads has a message

  • 0

I have a multithreaded Windows application where one of the threads has a message pump in it. I need to send a message to that thread, passing information to it. However, one of the libraries I want to use in the worker thread requires std::string. Can I do something like the following:

typedef struct tagCOMMAND
{
    std::map<std::string, std::string> locator;
    std::string body;
} COMMAND, *LPCOMMAND;

Then pass the struct to the message like so:

LPCOMMAND cmd;
cmd->body = "Hello";
cmd->locator["Hello"] = "World";
PostThreadMessage(dwThread, MY_CUSTOM_MESSAGE, NULL, (LPARAM)cmd);

If this is okay, who’s responsible for freeing the memory, the calling thread or the worker thread?

N.B. I’m proceeding under the impression that using a Windows message loop is the easiest and best approach here, but I’m not opposed to using something like a Boost library if that’s more appropriate. However, this is an application that is Windows-specific, and will only ever run on Windows, so cross-platform compatibility isn’t something I’m overly concerned with.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T07:12:56+00:00Added an answer on May 16, 2026 at 7:12 am

    It is ok and normal to pass pointer to objects as async message parameters, as long as there is a single receiver (no more and no less).

    It should be the responsibility of the receiver to free the memory, since the caller has no indication when it is safe to do it.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.