I have a need for unique reusable ids. The user can choose his own ids or he can ask for a free one. The API is basically
class IdManager {
public:
int AllocateId(); // Allocates an id
void FreeId(int id); // Frees an id so it can be used again
bool MarkAsUsed(int id); // Let's the user register an id.
// returns false if the id was already used.
bool IsUsed(int id); // Returns true if id is used.
};
Assume ids happen to start at 1 and progress, 2, 3, etc. This is not a requirement, just to help illustrate.
IdManager mgr;
mgr.MarkAsUsed(3);
printf ("%d\n", mgr.AllocateId());
printf ("%d\n", mgr.AllocateId());
printf ("%d\n", mgr.AllocateId());
Would print
1
2
4
Because id 3 has already been declared used.
What’s the best container / algorithm to both remember which ids are used AND find a free id?
If you want to know the a specific use case, OpenGL’s glGenTextures, glBindTexture and glDeleteTextures are equivalent to AllocateId, MarkAsUsed and FreeId
My idea is to use
std::setandBoost.intervalsoIdManagerwill hold a set of non-overlapping intervals of free IDs.AllocateId()is very simple and very quick and just returns the left boundary of the first free interval. Other two methods are slightly more difficult because it might be necessary to split an existing interval or to merge two adjacent intervals. However they are also quite fast.So this is an illustration of the idea of using intervals:
This is code itself: