I have a number of objects (represented as DisplayObjects) that i wish to blend with eachother.
However behind these objects there is a background that i do not want to involve in the blending.
So basically i want to blend these objects with eachother and afterwards use the result of this blending as a new DisplayObject (for example to put it on top of a randomly colored background).
So what i have is:
var obj1:DisplayObject = getFirstObj();
var obj2:DisplayObject = getSecObj();
var background:DisplayObject = getBackground();
obj1.blendMode = BlendMode.ADD;
obj2.blendMode = BlendMode.ADD;
A first attempt i tried was putting these objects into a common DisplayObjectContainer hoping that blending mode would only be relative to all objects contained by the same DisplayObjectContainer, but this does not seem to be the case.
var objectsPool:Sprite = new Sprite();
objectsPool.addChild( obj1 );
objectsPool.addChild( obj2 );
addChild( background );
addchild( objectsPool );
So that diddent get me anywhere.
Any help is appreciated.
EDIT: changed DisplayObjectContainer to Sprite in the last code snippet
If you put the objects into a container, and remove it from the stage, you can then draw it with the BitmapData class and create a new Bitmap object representing the combination. This will have a transparent background, and it’s blendMode will be normal, allowing you to use it on the background.
(untested code, good luck)