I have a object A move with Velocity (v1, v2, v3) in 3D space.
Object position is (px,py,pz)
Now i want to add certain particles around object A (in radius dis) on plane which perpendicular to its Velocity direction.
I find something call “cross product” but seen that no use in this case.
Anyone can help?
I’m new to python and don’t really know how to crack it.
The equation of the plane is:
When you know
(x,y)you can findzand so on.Example:
z = pz – (v1*(x-px) + v2*(y-py))/v3