I have a object and simply want to destroy it on some event. How to call the destructor in XNA?
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Set the object to
nulland the Garbage Collector will pick it up on it’s next run.As a side note, if the object is something that you create often (enemies, bullets etc..), then you may want to use a pool instead of deleting the object. This would mean that object is recycled, and thus, the garbage collector is called less often which will increase performance.