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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T08:47:43+00:00 2026-05-27T08:47:43+00:00

I have a parent scene node in my engine, and a child. child’s transform(position,

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I have a parent scene node in my engine, and a child. child’s transform(position, rotation and scale) is relative to the parent.
Now I want to know the child’s absolute transform. I mean the child’s relative transform to the main coordinates.
Any ideas?
Edit: The problem is that I don’t store matrices in a scene node. I only have 3 vectors. Position, Rotation and Scale.

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  1. Editorial Team
    Editorial Team
    2026-05-27T08:47:43+00:00Added an answer on May 27, 2026 at 8:47 am

    You need to walk down the tree and multiply each matrix along the way, from the scene root to the final object. The resulting matrix will be the absolute transforms.

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