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Home/ Questions/Q 8057833
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T09:09:39+00:00 2026-06-05T09:09:39+00:00

I have a parent with two children that I want to communicate with each

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I have a parent with two children that I want to communicate with each other. For some reason it is not working. Here is what I have:

Parent

    GameplayLayer *gameplaylayer = [GameplayLayer node]; // 1
    [self addChild:gameplaylayer z:2 tag:1];

    GameplayLayer2 *gameplaylayer2 = [GameplayLayer2 node]; // 1
    [self addChild:gameplaylayer2 z:20 tag:2];

Child

.h

#import "GameplayLayer2.h"

@interface GameplayLayer : CCLayer { 
GameplayLayer2* game;
}

.m

    game = (GameplayLayer2*)[[self parent] getChildByTag:2];

But when I try to run a function in game like so [game runfun] it doesn’t run.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T09:09:40+00:00Added an answer on June 5, 2026 at 9:09 am

    Check in debugger, that after this call

    game = (GameplayLayer2*)[[self parent] getChildByTag:2];
    

    game instance is not nil

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