I have a particle system that I am using to generate background stars – I have it tracking position with the camera but sometimes, the stars will render closer than the bodies which they are meant to be the background for.
Is there a way to force the particle system to always render behind the other meshes in my scene (almost as a background wallpaper – but moving with rotation)?
Many thanks.
This is relatively easily.
And voila, you have a particle system that always stays behind the scene.
http://jsfiddle.net/vuQ9R/10/