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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T23:02:33+00:00 2026-06-10T23:02:33+00:00

I have a particle system that I am using to generate background stars –

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I have a particle system that I am using to generate background stars – I have it tracking position with the camera but sometimes, the stars will render closer than the bodies which they are meant to be the background for.

Is there a way to force the particle system to always render behind the other meshes in my scene (almost as a background wallpaper – but moving with rotation)?

Many thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-10T23:02:34+00:00Added an answer on June 10, 2026 at 11:02 pm

    This is relatively easily.

    • create a renderer with autoclear = false
    • clear your render with renderer.clear();
    • render your particle system as a separate scene
    • clear the depth of the rendering with renderer.clear(false, true, false);
    • then render all other objects.

    And voila, you have a particle system that always stays behind the scene.

    http://jsfiddle.net/vuQ9R/10/

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