I have a particular class that stores a piece of data, which implements an interface:
template<typename T>
class MyContainer : public Container<T> {
class Something : public IInterface {
public:
// implement *, ->, and ++ here but how?
private:
T x;
};
// implement begin and end here, but how?
private:
Something* data; // data holds the array of Somethings so that references to them can be returned from begin() and end() to items in this array so the interface will work, but this makes the problem described below
};
And I have an array of Somethings.
I have the need for Something to implement an interface class (IInterface in the example) which:
- Contains pure virtual member functions which return something such that
*retvalreturns a reference to thexmember,retval->returns the address ofx, and++retvalmakesretvalrefer to the nextSomethingin the array. - The things that the pure virtual members return can be inherited from and returned by the implementation of the members
container[i](wherecontaineris the array holding theSomethingobjects) always returns something such that*retvalalways returns a reference to the sameTfor the samei.
Right now, the interface looks like this:
template<typename T>
class Container {
class IInterface {
public:
virtual T& operator*() = 0;
virtual T* operator->() = 0;
virtual IInterface& operator++(); // this is the problem
};
// returning a reference right now to support covariance, so subclasses can
// derive from Container and then have a member class derive from IInterface
// and override these to return their derived class, but this has a problem
virtual IInterface& begin() = 0;
virtual IInterface& end() = 0;
};
My current solution (have the virtual methods return an IInterface& and return a Something& in the implementation) has no problem with the requirements, except for the ++retval requirement. Because the Something is directly tied to the object it holds and can’t point to a T with a pointer, there’s no way that I can find to get ++ to make the variable refer to the next Something in the array.
If it helps to know, this is an iterator type system. I would have made it with the STL style iterators (where you just have an array of T) that are passed around by value and hold pointers to the values they represent, but that would break the interface because only references and pointers are covariant, and the objects already have to exist somewhere else already (in my code they’re in the array) so you don’t return a reference to a local object.
The purpose of this setup is so that one can write functions that take a Container& and iterate the container without knowing what type of container it is:
void iterate(Container<int>& somecontainer) {
Container<int>::IIterator i = somecontainer.begin(); // right now this would return a reference, but it doesn't/can't work that way
while (i != somecontainer.end()) {
doSomething(*i);
++i; // this is the problem
}
}
It’s kind of difficult for me to describe, don’t hesitate to let me know if you need more information.
What you are trying to do is called type erasure. Basically you want to provide a value type (which is the same across the whole inheritance hierarchy) that wraps the particular iterator type and offers a uniform dynamic interface.
Type erasure is usually implemented with a non-virtual class (the type erased) that stores a pointer to a virtual base class that implements the erasure, from which you derive different types that wrap each particular iterator. The static class would offer templated constructor/assignment operators that would dynamically instantiate an object of the derived type and store the pointer internally. Then you only need to implement the set of operations as dispatch to the internal object.
For the simplest form of type erasure possible, you can take a look at the implementation of
boost::any(documentation is here)Sketch:
The actual implementation becomes really messy. You need to provide different versions of the iterator for the different iterator types in the standard, and the detail of the implementation of the operators might not be trivial either. In particular
operator->is applied iteratively until a raw pointer is obtained, and you want to make sure that your type erased behavior does not break that invariant or document how you break it (i.e. limitations on the typeTthat your adaptor can wrap)For extended reading:
– On the Tension Between Object-Oriented and Generic Programming in C++
– any_iterator: Implementing Erasure for C++ iterators
– adobe any_iterator ,