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Home/ Questions/Q 7815457
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T05:31:47+00:00 2026-06-02T05:31:47+00:00

I have a piece of code in my iOS project that swaps the texture

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I have a piece of code in my iOS project that swaps the texture of a CCSprite via setTexture, like so:

[sprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"Circle.png"]];

However, the dimensions of the CCSprite’s texture before and after the swap are different, and as a result, the Circle.png texture is getting cropped; stuck at the size of original texture (as the circle is larger).

How can I adjust the size after swapping the Texture?

(Related, but not helpful in solving this)

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  1. Editorial Team
    Editorial Team
    2026-06-02T05:31:48+00:00Added an answer on June 2, 2026 at 5:31 am

    Try this:

    CCTexture2D* texture = [[CCTextureCache sharedTextureCache] addImage:@"Circle.png"];
    
        if (texture)
        {
                    // Get the size of the new texture:
            CGSize size = [texture contentSize];
    
            [sprite setTexture:texture];
                    // use the size of the new texture:
            [sprite setTextureRect:CGRectMake(0.0f, 0.0f, size.width,size.height)];
         }
    
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