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Home/ Questions/Q 8831279
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T08:16:28+00:00 2026-06-14T08:16:28+00:00

I have a piece of code that requires passing a function object (functional). I

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I have a piece of code that requires passing a function object (functional). I can’t use function pointers because I need to store some state variables. Let’s say I have quite a few state variables. Is it ok to pass the function object by reference? I’ve only seen function objects passed by value. This is what my code will look like:

struct FunctionObject {
    double a, b, x, y;
    double operator() (int v, int w) {....}
};

template <class T>
Class MyClass {
     T& func;
     .....
public:
     MyClass(T& func):func(func) {}
     .....
};
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  1. Editorial Team
    Editorial Team
    2026-06-14T08:16:29+00:00Added an answer on June 14, 2026 at 8:16 am

    Passing function objects by reference is fine, but you should be aware that many C++ algorithms copy function objects, so if you need a library algorithm to respect your state you should pass it as a reference inside your function object:

    struct State {
        double a, b, x, y;
    };
    struct Function {
        State &state;
        explicit Function(State &state): state(state) {}
        double operator() (int v, int w) {....}
    };
    State state;
    std::...(..., Function(state), ...)
    

    Also, some library algorithms (e.g. transform) require pre-C++11 that the function object have no side effects i.e. no state whatsoever; this requirement is rarely enforced and is relaxed in C++11.

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