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Home/ Questions/Q 851333
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:24:50+00:00 2026-05-15T07:24:50+00:00

I have a piece of code which I am doubting it as a implementation

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I have a piece of code which I am doubting it as a implementation of recursion by its definition. My understanding is that the code must call itself, the exact same function. I also question whether writing the code this way adds additional overhead which can be seen with the use of recursion. What are your thoughts?

class dhObject
{
public:
   dhObject** children;
   int numChildren;
   GLdouble linkLength; //ai 
   GLdouble theta; //angle of rot about the z axis
   GLdouble twist; //about the x axis
   GLdouble displacement; // displacement from the end point of prev along z
   GLdouble thetaMax;
   GLdouble thetaMin;
   GLdouble thetaInc;
   GLdouble direction;

   dhObject(ifstream &fin)
   {
      fin >> numChildren >> linkLength >> theta >> twist >> displacement >> thetaMax >> thetaMin;
      //std::cout << numChildren << std::endl;
      direction = 1;
      thetaInc = 1.0;
      if (numChildren > 0)
      {
         children = new dhObject*[numChildren];
         for(int i = 0; i < numChildren; ++i)
         {
            children[i] = new dhObject(fin);
         }
      }
   }

   void traverse(void)
   {
      glPushMatrix();
      //draw move initial and draw
      transform();
      draw();
      //draw children
      for(int i = 0; i < numChildren; ++i)
      {
         children[i]->traverse();
      }
      glPopMatrix();
   }

   void update(void)
   {
      //Update the animation, if it has finished all animation go backwards
      if (theta <= thetaMin)
      {
         thetaInc = 1.0;
      } else if (theta >= thetaMax)
      {
         thetaInc = -1.0;
      }
      theta += thetaInc;
      //std::cout << thetaMin << " " << theta << " " << thetaMax << std::endl;
      for(int i = 0; i < numChildren; ++i)
      {
         children[i]->update();
      }
   }

   void draw(void)
   {
      glPushMatrix();
      glColor3f (0.0f,0.0f,1.0f);
      glutSolidCube(0.1);
      glPopMatrix();
   }

   void transform(void)
   {
      //Move in the correct way, R, T, T, R
      glRotatef(theta, 0, 0, 1.0);
      glTranslatef(0,0,displacement);
      glTranslatef(linkLength, 0,0);
      glRotatef(twist, 1.0,0.0,0.0);
   }
};
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  1. Editorial Team
    Editorial Team
    2026-05-15T07:24:50+00:00Added an answer on May 15, 2026 at 7:24 am

    Yes, since you have certain functions calling themselves. By definition that is direct recursion. You could also have indirect recursion if you had function A() calling function B(), function B() in turn (directly or indirectly) calling function A() again.

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