I have a (potentially dumb) question about the C++ STL. When I make a container (vector, set, map, etc), is it allocated on the stack or on the heap? If I make a set and put 5 million strings, will I have to worry about a stack overflow?
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STL classes by default allocate their internal buffers from the heap, although these classes also allow custom allocators that allow a user to specify an alternate location to allocate from – e.g. a shared memory pool.