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Home/ Questions/Q 7040731
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T01:57:11+00:00 2026-05-28T01:57:11+00:00

I have a problem, and so far I don’t know how to get through

  • 0

I have a problem, and so far I don’t know how to get through it.
I have created standard server and client by windows sockets and it works fine on my PC (if I run server and then run client they connect) but I don’t know how to make it working also when server is running on the computer of my friend (he runs server part) and client is started on my PC.
his IP: 192.168.1.6
my IP: 192.168.1.2
Why I cant connect to my server application running on his machine?
Should it works? Do I have to do sth else in addition to establish connection?

Server:



    // C++ from Visual Studio 2008 Pro Edition
        //#include "stdafx.h"
        #include 
        #include 
        #include 
        #include 
        //#pragma comment(lib, "ws2_32.lib") //not necessary becouse additional dependency added to linker
    // Microsoft Development Environment 2003 - Version 7.1.3088
    // Copyright (r) 1987-2002 Microsoft Corporation. All Right Reserved
    // Microsoft .NET Framework 1.1 - Version 1.1.4322
    // Copyright (r) 1998-2002 Microsoft Corporation. All Right Reserved
    // Run on Windows XP Pro machine, version 2002, SP 2
    //  already included
    // WINVER = 0x0501 for Xp already defined in windows.h


    int main(){
    WORD wVersionRequested;
    WSADATA wsaData={0};
    int wsaerr;

    // Using MAKEWORD macro, Winsock version request 2.2
    wVersionRequested = MAKEWORD(2, 2);
    wsaerr = WSAStartup(wVersionRequested, &wsaData);
    if (wsaerr != 0){
        /* Tell the user that we could not find a usable WinSock DLL.*/
        printf("Server: The Winsock dll not found!\n");
        return 0;
    }else{
           printf("Server: The Winsock dll found!\n");
           printf("Server: The status: %s.\n", wsaData.szSystemStatus);
    }

    /* Confirm that the WinSock DLL supports 2.2.*/
    /* Note that if the DLL supports versions greater    */
    /* than 2.2 in addition to 2.2, it will still return */
    /* 2.2 in wVersion since that is the version we      */
    /* requested.                                        */
    if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2 ){
    /* Tell the user that we could not find a usable WinSock DLL.*/
    printf("Server: The dll do not support the Winsock version %u.%u!\n", LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion));
           WSACleanup();
           return 0;
    }else{
           printf("Server: The dll supports the Winsock version %u.%u!\n", LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion));
           printf("Server: The highest version this dll can support: %u.%u\n", LOBYTE(wsaData.wHighVersion), HIBYTE(wsaData.wHighVersion));
    }
    //////////Create a socket////////////////////////
    //Create a SOCKET object called m_socket.
    SOCKET m_socket;
    // Call the socket function and return its value to the m_socket variable.
    // For this application, use the Internet address family, streaming sockets, and the TCP/IP protocol.
    // using AF_INET family, TCP socket type and protocol of the AF_INET - IPv4
    m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

    // Check for errors to ensure that the socket is a valid socket.
    if (m_socket == INVALID_SOCKET){
        printf("Server: Error at socket(): %ld\n", WSAGetLastError());
        WSACleanup();
        //return 0;
    }else{
        printf("Server: socket() is OK!\n");
    }

    ////////////////bind//////////////////////////////
    // Create a sockaddr_in object and set its values.
    sockaddr_in service;

    // AF_INET is the Internet address family.
    service.sin_family = AF_INET;
    // "127.0.0.1" is the local IP address to which the socket will be bound.
    service.sin_addr.s_addr = htons(INADDR_ANY); //inet_addr("192.168.1.2");
    // 55555 is the port number to which the socket will be bound.
    // using the htons for big-endian
    service.sin_port = htons(55555);

    // Call the bind function, passing the created socket and the sockaddr_in structure as parameters.
    // Check for general errors.
    if (bind(m_socket, (SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR){
        printf("Server: bind() failed: %ld.\n", WSAGetLastError());
        closesocket(m_socket);
        //return 0;
    }else{
        printf("Server: bind() is OK!\n");
    }
    // Call the listen function, passing the created socket and the maximum number of allowed
    // connections to accept as parameters. Check for general errors.
    if (listen(m_socket, 1) == SOCKET_ERROR)
           printf("Server: listen(): Error listening on socket %ld.\n", WSAGetLastError());
    else{
        printf("Server: listen() is OK, I'm waiting for connections...\n");
    }

    // Create a temporary SOCKET object called AcceptSocket for accepting connections.
    SOCKET AcceptSocket;

    // Create a continuous loop that checks for connections requests. If a connection
    // request occurs, call the accept function to handle the request.
    printf("Server: Waiting for a client to connect...\n");
    printf("***Hint: Server is ready...run your client program...***\n");
    // Do some verification...
    while (1){
        AcceptSocket = SOCKET_ERROR;

          while (AcceptSocket == SOCKET_ERROR){
            AcceptSocket = accept(m_socket, NULL, NULL);
           }
       // else, accept the connection...
       // When the client connection has been accepted, transfer control from the
       // temporary socket to the original socket and stop checking for new connections.
        printf("Server: Client Connected!\n");
        m_socket = AcceptSocket;
        break;
    }
    system("pause");
    return 0;
    }

Client:



    // C++ from Visual Studio 2008 Pro Edition
        //#include "stdafx.h"
        #include 
        #include 
        #include 
        #include 
        //#pragma comment(lib, "ws2_32.lib") //not necessary becouse additional dependency added to linker
        // Microsoft Development Environment 2003 - Version 7.1.3088
        // Copyright (r) 1987-2002 Microsoft Corporation. All Right Reserved
        // Microsoft .NET Framework 1.1 - Version 1.1.4322
        // Copyright (r) 1998-2002 Microsoft Corporation. All Right Reserved
        // Run on Windows XP Pro machine, version 2002, SP 2
        //  already included
        // WINVER = 0x0501 for Xp already defined in windows.h
        // A sample of client program

        int main(){
            // Initialize Winsock.
            WSADATA wsaData;
            int iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
            if (iResult != NO_ERROR)
                 printf("Client: Error at WSAStartup().\n");
            else
                 printf("Client: WSAStartup() is OK.\n");
            // Create a socket.
            SOCKET m_socket;
            m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

            if (m_socket == INVALID_SOCKET){
                printf("Client: socket() - Error at socket(): %ld\n", WSAGetLastError());
                WSACleanup();
                return 7;
            }else
               printf("Client: socket() is OK.\n");

            // Connect to a server.
            sockaddr_in clientService;

            clientService.sin_family = AF_INET;
            //clientService.sin_addr.s_addr = inet_addr("77.64.240.156");
            clientService.sin_addr.s_addr = inet_addr("192.168.1.6");
            clientService.sin_port = htons(55555);

            if (connect(m_socket, (SOCKADDR*)&clientService, sizeof(clientService)) == SOCKET_ERROR){
                printf("Client: connect() - Failed to connect.\n");
                WSACleanup();
                return 6;
            }

            // Send and receive data
            int bytesSent;
            int bytesRecv = SOCKET_ERROR;
            // Be careful with the array bound, provide some checking mechanism
            char sendbuf[200] = "Client: Sending some test string to server...";
            char recvbuf[200] = "";

            bytesSent = send(m_socket, sendbuf, strlen(sendbuf), 0);
            printf("Client: send() - Bytes Sent: %ld\n", bytesSent);

            while(bytesRecv == SOCKET_ERROR){
                bytesRecv = recv(m_socket, recvbuf, 32, 0);
                if (bytesRecv ...
            return 0;
        }

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T01:57:12+00:00Added an answer on May 28, 2026 at 1:57 am

    Try running the server on your friend’s computer, then go to your computer and run from a command prompt:

    telnet 192.168.1.6 55555
    

    See if it connects at all. If it doesn’t, then the problem is not your client code. Consider the possibility of routing or firewall issues.

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