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Home/ Questions/Q 904335
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:01:53+00:00 2026-05-15T16:01:53+00:00

I have a problem and that is my SplashScreen I have. It is built

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I have a problem and that is my SplashScreen I have. It is built as an intro and after 3 seconds it shows the main menu of the program.
Anyway, if I press down Back or Home button during the time the SplashScreen shows, it closes, but the activity I have chosen to follow after the SplashScreen will still run after the three seconds.

My code: *****UPDATED CODE*****

    Handler ur = new Handler();
    myRun = new Runnable() {
            public void run() {     
                    mainIntent = new Intent(SplashScreen.this,MyApp.class);
                    SplashScreen.this.startActivity(mainIntent);
                    SplashScreen.this.finish(); 
                    overridePendingTransition(R.anim.fadein,
                            R.anim.fadeout);    
            }
    };
    ur.postDelayed(myRun, SPLASH_DISPLAY_TIME);
}

protected void onStop() {
    super.onStop();
    ur.removeCallbacks(myRun);
}

Even if I have an onStop() in this SplashScreen, the next activity will still run after the SPLASH_DISPLAY_TIME.

Since I changed the code I got Force Close after I pressed the Home button and the SplashScreen disappeared, also, I cannot launch my second activity.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:01:54+00:00Added an answer on May 15, 2026 at 4:01 pm

    Try to do it this way:

    private static final int SPLASH_DISPLAY_TIME = 3000;
    Handler ur = new Handler();
    Runnable yourRunnable = new Runnable() {      
            public void run() {     
                    mainIntent = new Intent(SplashScreen.this,MyApp.class);
                    SplashScreen.this.startActivity(mainIntent);
                    SplashScreen.this.finish(); 
                    overridePendingTransition(R.anim.fadein,
                            R.anim.fadeout);    
            }
    };
    ur.postDelayed(yourRunnable, SPLASH_DISPLAY_TIME);
    

    Then, somewhere on onDestroy or whatever method you use to detect when your splashscreen activity get closed:

    // somewhere
    ur.removeCallbacks(yourRunnable);
    
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