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Home/ Questions/Q 8798701
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T00:09:11+00:00 2026-06-14T00:09:11+00:00

I have a problem with 3D-Transforms on Images. For example: transform: rotateY(60deg); It works

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I have a problem with 3D-Transforms on Images.
For example:

transform: rotateY(60deg); 

It works fine everywhere except Firefox on Windows XP. The image is displayed jagged there (no anti-aliasing?). It looks nice with Safari, Chrome and with Firefox on Windows 7 and Mac OS X. Also tested different versions of Firefox with no other results.

I couldn’t find any description or solution of the same problem. Some write that giving a (transparent) border/outline helps to improve the edges but it doesn’t help inside the image.

I made a fiddle here: http://jsfiddle.net/8Tx6X/4/

Here is how it looks in Firefox 16.0.1 on Windows 7 (and other browsers) compared to Firefox 16.0.1 on Windows XP:
https://i.stack.imgur.com/NePyd.png

Anyone experienced the same behaviour?

Could it be a problem with hardware/software-rendering?
(I tested on XP with a virtual machine and an old laptop)

I would love to find a hack or at least a way to detect if it is displayed correctly.

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  1. Editorial Team
    Editorial Team
    2026-06-14T00:09:13+00:00Added an answer on June 14, 2026 at 12:09 am

    Some more investigation brought me a little bit further. It’s not a problem with Windows XP as I thought first. The problem occurs if Firefox doesn’t use hardware acceleration. When I turn that off (in Options -> Advanced -> General -> Use hardware acceleration when available), it looks jagged on Windows 7 too. I also tested on another computer with WinXP where the image looks fine. You can see if Firefox is using hardware acceleration when you type in “about:support” and look for “WebGL Renderer” and “GPU Accelerated Windows”.

    So I guess Firefox’s software renderer can’t do any better right now.

    What I do now is detect if WebGL is activated and therefore hardware acceleration is available. This is the code I use (it’s from an old version of Modernizr):

    try {
        var canvas = document.createElement('canvas'),ret;
        ret = !!(window.WebGLRenderingContext && (canvas.getContext('experimental-webgl') || canvas.getContext('webgl')));
            canvas = undefined;
    } catch (e){
        ret = false;
    }
    return ret;
    

    If the test passes I serve CSS-3D-Transforms. Otherwise the user sees a flash fallback.

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