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Home/ Questions/Q 522043
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:18:49+00:00 2026-05-13T08:18:49+00:00

I have a problem with a socket library that uses WSAASyncSelect to put the

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I have a problem with a socket library that uses WSAASyncSelect to put the socket into asynchronous mode. In asynchronous mode the socket is placed into a non-blocking mode (WSAWOULDBLOCK is returned on any operations that would block) and windows messages are posted to a notification window to inform the application when the socket is ready to be read, written to etc.

My problem is this – when receiving a FD_READ event I don’t know how many bytes to try and recv. If I pass a buffer thats too small, then winsock will automatically post another FD_READ event telling me theres more data to read. If data is arriving very fast, this can saturate the message queue with FD_READ messages, and as WM_TIMER and WM_PAINT messages are only posted when the message queue is empty this means that an application could stop painting if its receiving a lot of data and useing asynchronous sockets with a too small buffer.

How large to make the buffer then? I tried using ioctlsocket(FIONREAD) to get the number of bytes to read, and make a buffer exactly that large, BUT, KB192599 explicitly warns that that approach is fraught with inefficiency.

How do I pick a buffer size thats big enough, but not crazy big?

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:18:50+00:00Added an answer on May 13, 2026 at 8:18 am

    As far as I could ever work out, the value set using setsockopt with the SO_RVCBUF option is an upper bound on the FIONREAD value. So rather than call ioctlsocket it should be OK to call getsockopt to find out the SO_RCVBUF setting, and use that as the (attempted) value for each recv.

    Based on your comment to Aviad P.’s answer, it sounds like this would solve your problem.

    (Disclaimer: I have always used FIONREAD myself. But after reading the linked-to KB article I will probably be changing…)

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