I have a problem with moving sprites. I attached the onAreaTouch() event to several sprites. In this event there are two more events. First, isActionMove() and second isActionUp().
When I drag a sprite, if it passes through the other one, the event leaves the sprite and starts to drag the other one. How can I avoid this?
If I make a fast drag and up, isActionUp() method is not working, but if I make a slow drag and up, isActionUp() method is working.
Use
before returning scene object from onCreateScene() method.