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Home/ Questions/Q 8648167
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T13:15:07+00:00 2026-06-12T13:15:07+00:00

I have a problem with picking implementation. I found a number of different examples

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I have a problem with picking implementation. I found a number of different examples doing what I want, but I really cannot make it work as it should. I mainly followed this example

Basically, I have some meshes in my scene and, double clicking any of them, I’d like to change the color of the chosen one. In the scene there are 3 small cubes that are always selected and some more complex meshes that often aren’t. I’d like to know if anybody can help me figuring why, if the cubes can be selected, the others often can’t.

The code I used to detect the clicked mesh is:

var projector = new THREE.Projector();

var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );

projector.unprojectVector( vector, camera );

var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );

var intersects = ray.intersectObjects( scene.children, true );

if ( intersects.length > 0 ) 
{
    intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
}
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  1. Editorial Team
    Editorial Team
    2026-06-12T13:15:08+00:00Added an answer on June 12, 2026 at 1:15 pm

    ray.intersectObject(), which is called by ray.intersectObjects(), requires face centroids.

    mesh.geometry.computeCentroids();
    

    This is important if you are creating your own custom geometries.

    three.js r.51

    As of r54 this is no longer necessary. See comment from WestLangley

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