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Home/ Questions/Q 7657067
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T12:55:47+00:00 2026-05-31T12:55:47+00:00

I have a program which draw a Rectangle under mouse cursor and show the

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I have a program which draw a Rectangle under mouse cursor and show the pixel color, but I can’t manage it to clear the shape inside the while loop, if I use ‘InvalidateRect()‘ it clear rectangle too fast and flickering, if not use ‘InvalidateRect()‘ then Rectangle keep duplicating like THIS, how to fix that?

HWND hwnd;
POINT p;
unsigned short R=0, G=0, B=0;

void drawRect()
{
     GetCursorPos(&p);

     HDC hdc = GetDC(NULL);
     HPEN border = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
     HBRUSH background = CreateSolidBrush(RGB(R, G, B)); 

     SelectObject(hdc, border);
     SelectObject(hdc, background);
     Rectangle(hdc, p.x+10, p.y+10, p.x+40, p.y+40);

     DeleteObject(border);
     DeleteObject(background);
 }

 void init()
 {
     while (GetAsyncKeyState(VK_RBUTTON) & 0x8000)
     {
         grabPixel(); //get RGB color from cursor coordination
         drawRect();  //draw preview rectangle under cursor

         InvalidateRect(hwnd, NULL, true);
     }
 }

Note: it doesn’t have WinMain() or WndProc()

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T12:55:48+00:00Added an answer on May 31, 2026 at 12:55 pm

    There are all sorts of things wrong with this. What are you actually trying to do?

    From the fact that you’re using GetDC(NULL), it looks like this is supposed to be drawing a rectangle on the entire screen.

    Where is the hwnd value coming from? If that window does have a message loop (and it probably does), then that’s the window being invalidated and redrawing itself.

    A note: InvalidateRect merely marks the rectangle as needing-to-be-painted the next time that that application’s (actually thread’s, more-or-less) message queue is empty. UpdateWindow will cause a WM_PAINT message to be sent immediately.

    drawRect isn’t cleaning up properly, either. It should call ReleaseDC when it’s finished, and it ought to restore the previous drawing objects after it’s finished (and most definitely before it deletes them) as well:

    HBRUSH oldBackground = SelectObject(hDC, background);
    
    // ...
    
    SelectObject(hDC, oldBackground);
    

    What you probably want to do is, when selection starts, create a window the size of the screen and copy the existing screen into it. Then you can draw all over that intelligently.

    The DrawDragRect function (see my blog) is designed for this sort of thing.

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