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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T21:47:25+00:00 2026-05-18T21:47:25+00:00

I have a project and I want make smart pointers usage better. The main

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I have a project and I want make smart pointers usage better.

The main idea is to use them when returning new object from function. The question is what smart pointer to use? auto_ptr or shared_ptr from boost? As I know, auto_ptr is slower but it can fall back to the ‘pure’ pointer.

And if I’ll use smart pointer in place where I don’t need it, would it make the perfomance slower?

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  1. Editorial Team
    Editorial Team
    2026-05-18T21:47:25+00:00Added an answer on May 18, 2026 at 9:47 pm

    What makes you think auto_ptr is slower than shared_ptr? Typically I would expect the reverse to be true, since shared_ptr needs to update the reference count.

    As for which you should use, different smart pointers imply different ownership semantics. Ownership implies the responsibility to delete the object when it is no longer needed.

    • A raw pointer implies no ownership; a program that uses smart pointers correctly may still make use of raw pointers in a lot of places where ownership is not intended (for example, if you need to pass an optional reference to an object into a function, you would often use a raw pointer).
    • scoped_ptr implies single (ie, non-shared), non-transferable ownership.
    • auto_ptr implies single (ie, non-shared) transferable ownership. This is the smart pointer I would use to return a newly constructed object from a function (the function is transferring the object to its caller). auto_ptr suffers from the disadvantage that due to limitations of the language when auto_ptr was defined, it is difficult to use correctly (this has given it a very bad reputation, though the intended purpose of a smart pointer with single, transferable ownership semantics was and is both valid and useful).
    • unique_ptr has the same semantics as auto_ptr, but uses new C++0x features (rvalue references) to make it a lot safer (less prone to incorrect use) than auto_ptr. If you are developing on a platform where unique_ptr is available, then you should use it instead of auto_ptr.
    • shared_ptr implies shared ownership. In my opinion this is over-used. It does have many valid uses, but it should not simply be used as a default option.

    I would also add that shared_ptr is often used with STL containers because the other smart pointer classes do not achieve their intended function in that context (due to copying of values internally within the container). This often leads to use of shared_ptr where shared ownership is not really the intended meaning. In these cases, I suggest (where possible) using the boost pointer-container classes (ptr_vector, ptr_map and so on), which provide the (commonly desired) semantics of a container with transferable, but single (non-shared) ownership.

    You should always think about the ownership of your objects: in most cases, with a clean system design, each object has one obvious owner, and ownership does not need to be shared. This has the advantage that it is easy to see exactly where and when objects will be freed, and no reference counting overhead is needed.

    [edited to note the new unique_ptr]

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