I have a projectile and a tower. When i hurl the projectile it strikes the tower. Based on projectile force the tower is broken. Now I need to know how to get the force that is applied to these 2 object when they collide(not before collision, rather after collision). I know in the following method they are calculated-
void MyContactListener::PostSolve(b2Contact* contact, const b2ContactImpulse *impulse)
{
force=impulse->normalImpulses[0];
}
this gives me the overall force applied, But i want to know the individual force applied to 2 different object.
And another question , this method reside in the subclass of b2ContactListener class. How to pass this value to gameScene where object will be destroyed.
The same impulse is applied to both bodies (in opposite directions of course).
You will need to have a variable which is visible to both the PostSolve callback and wherever else you need to use it – a global or class variable could be used.