I have a Pygame program that needs text input. The way it does this is to get keyboard input and when a key is pressed it renders that key so it is added to the screen. Essentially it acts like a text field. The problem is, when you hold shift it doesn’t do anything. I realize this is because the program ignores shift input and instead writes the text if it’s number is under 128. I have thought of setting a variable when shift is pressed then capitalizing if it was true, but string capitalization only woks on letters, not things like numbers or semicolons. Is there maybe a number I can add to the ASCII number typed to modify it if shift is pressed, or something else?
Edit:
Essentially, I just want to know if there is a number to add to ascii characters to make it seem like they were typed with shift held down. After reading over my original question it seemed slightly obscure.
I have a Pygame program that needs text input. The way it does this
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I can use the ‘event.unicode’ attribute to get the value of the key typed.