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Home/ Questions/Q 285555
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T05:33:25+00:00 2026-05-12T05:33:25+00:00

I have a question about different versions of an object, their sizes, and allocation.

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I have a question about different versions of an object, their sizes, and allocation. The platform is Solaris 8 (and higher).

Let’s say we have programs A, B, and C that all link to a shared library D. Some class is defined in the library D, let’s call it ‘classD’, and assume the size is 100 bytes. Now, we want to add a few members to classD for the next version of program A, without affecting existing binaries B or C. The new size will be, say, 120 bytes. We want program A to use the new definition of classD (120 bytes), while programs B and C continue to use the old definition of classD (100 bytes). A, B, and C all use the operator “new” to create instances of D.

The question is, when does the operator “new” know the amount of memory to allocate? Compile time or run time? One thing I am afraid of is, programs B and C expect classD to be and alloate 100 bytes whereas the new shared library D requires 120 bytes for classD, and this inconsistency may cause memory corruption in programs B and C if I link them with the new library D. In other words, the area for extra 20 bytes that the new classD require may be allocated to some other variables by program B and C. Is this assumption correct?

Thanks for your help.

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  1. Editorial Team
    Editorial Team
    2026-05-12T05:33:25+00:00Added an answer on May 12, 2026 at 5:33 am

    You are correct the memory size is defined at compile time and applications B/C would be in danger of serious memory corruption problems.

    There is no way to handle this explicitly at the language level. You need to work with the OS to get the appropriate shared libraries to the application.

    You need to version your libraries.

    As there is no explicit way of doing this with the build tools you need to do it with file names. If you look at most products this is approx how they work.

    In the lib directory:

    libD.1.00.so
    libD.1.so     ->  libD.1.00.so    // Symbolic link
    libD.so       ->  libD.1.so      // Symbolic link
    

    Now at compile time you specify -lD and it links against libD.1.00.so because it follows the symbolic links. At run time it knows to use this version as this is the version it compiled against.

    So you now update lib D to version 2.0

    In the lib directory:

    libD.1.00.so
    libD.2.00.so
    libD.1.so     ->  libD.1.00.so    // Symbolic link
    libD.2.so     ->  libD.2.00.so    // Symbolic link
    libD.so       ->  libD.2.so       // Symbolic link
    

    Now when you build with -libD it links against version 2. Thus you re-build A and it will use version 2 of the lib from now on; while B and C will still use version 1. If you rebuild B or C it will use the new version of the library unless you explicitly use an old version of the library when building -libD.1

    Some linkers do not know to follow symbolic links very well so there are linker commands that help. gcc use the ‘-install_name’ flag your linker may have a slightly different named flag.

    As a runtime check it is usally a good idea to put version information into your shared objects (global variable/function call etc). Thus at runtime you can retrieve the shared libraries version information and check that your application is compatible. If not you should exit with the appropriate error message.

    Also note: If you serialize objects of D to a file. You know need to make sure that version information about D is maintained. Libd.2 may know how to read version 1 D objects (with some explicit work), but the inverse would not be true.

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