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Home/ Questions/Q 8096613
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T21:30:29+00:00 2026-06-05T21:30:29+00:00

I have a question about making a drawing app for Android. What is the

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I have a question about making a drawing app for Android. What is the best approach? I would like to make an app that keeps all objects available for the user to work with.

Do I have to use opengl for that? I would like to use the canvas drawing approach since it is easier to use, but perhaps this is not possible for what I want.

And how do I keep all object available for the user? Do I need to use large arraylists?

Thanks in advise.

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  1. Editorial Team
    Editorial Team
    2026-06-05T21:30:30+00:00Added an answer on June 5, 2026 at 9:30 pm

    The Android developer guidelines are pretty clear. If you need to draw 3d and/or multiple frames per second, then OpenGL is probably best. For a “paint” style drawing app, Canvas ought to be fine.

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