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Home/ Questions/Q 843095
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T06:04:13+00:00 2026-05-15T06:04:13+00:00

I have a question about the following code: #include <iostream> #include <boost/scoped_ptr.hpp> class Interface

  • 0

I have a question about the following code:

#include <iostream>
#include <boost/scoped_ptr.hpp>

class Interface
{
};

class A : public Interface
{
    public:
        A() { std::cout << "A()" << std::endl; }
        virtual ~A() { std::cout << "~A()" << std::endl; }
};


Interface* get_a()
{
    A* a = new A;
    return a;
}

int main()
{
    {
        std::cout << "1" << std::endl;
        boost::scoped_ptr<Interface> x(get_a());
        std::cout << "2" << std::endl;
    }
    std::cout << "3" << std::endl;
}

It creates the following output:

1
A()
2
3

As you can see, it doesn’t call the destructor of A.
The only way I see to get the destructor of A being called, is to add a destructor for the Interface class like this:

virtual ~Interface() { }

But I really want to avoid any Implementation in my Interface class and virtual ~Interface() = 0; doesn’t work (produces some linker errors complaining about a non existing implementation of ~Interface().

So my question is: What do I have to change in order to make the destructor being called, but (if possible) leave the Interface as an Interface (only abstract methods).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T06:04:13+00:00Added an answer on May 15, 2026 at 6:04 am

    You must define a virtual destructor in the base class, otherwise you’ll get no polymorphic behavior.

    And more importantly, you get undefined behavior otherwise; §5.3.5/3:

    If the static type of the operand is different from its dynamic type, the static type shall be a base class of the operand’s dynamic type and the static type shall have a virtual destructor or the behavior is undefined.

    Emphasis mine.


    I’d argue the best is this one:

    class Interface
    {
    public:
        virtual ~Interface(void) = 0;
    };
    
    inline Interface::~Interface(void) {}
    

    The compiler can easily inline this, unlike a solution where the implementation resides in a source file. (Speaking of which, this solution doesn’t even mandate you have one.) It also leaves the class pure virtual.

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