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Home/ Questions/Q 7984729
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T11:21:56+00:00 2026-06-04T11:21:56+00:00

I have a question about this code: typedef struct pop { unsigned long int

  • 0

I have a question about this code:

typedef struct pop {
unsigned long int *np; // matrix
unsigned long int f;
long double fp; 
unsigned long int *R; // matrix
unsigned long int *C; // matrix
unsigned long int Dp;
unsigned long int Ds;
unsigned long int count;
struct popolazione *ptrTempLst; // pointer
struct popolazione *leftTree;  // left tree pointer
struct popolazione *rightTree; // right tree pointer
} Node; 

When I free space allocated for this struct, prior have I to free pointer to matrix inside struct?

For example,

 Node *ptr=(Node *) malloc(sizeOf(Node));
 ptr->np=(unsigned long int *)malloc(10*sizeOf(unsigned long int));

 /*code code code*/

 // is necessary: free(ptr->np); 

 free(ptr);

Thanks in advance

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T11:21:58+00:00Added an answer on June 4, 2026 at 11:21 am

    That is correct.

    To help avoid shooting yourself in the foot, you might consider the following practices:

    1. Always free all malloc/calloc’ed memory with free()
    2. Afterwards, set the pointer to NULL
    3. Use a dedicated cleanup/destroy function to ensure consistent memory cleanup

    The following function would be a good way to make sure you always cleanup a structure properly, avoid memory leaks, and avoid accidentally freeing already-freed memory and causing a segmentation fault:

    int destroyNode(Node* myNode) {
      if(!myNode) {
        printf("Invalid pointer! Exiting");
        return (-1);
      }
    
      // Clear out memory
      if(np) {
        free(np);
        np = NULL;
      }
      if(R) {
        free(R);
        R = NULL;
      }
      if(C) {
        free(C);
        C = NULL;
      }
      if(ptrTempLst) {
        free(ptrTempLst);
        ptrTempLst = NULL;
      }
      if(leftTree) {
        free(leftTree);
        leftTree = NULL;
      }
      if(rightTree) {
        free(rightTree);
        rightTree = NULL;
      }
    
      free(myNode);
    }
    

    eg:

    int main(void) {
      Node *tempNode = calloc((size_t)1,sizeof(Node));
    
      // Alloc the member nodes, etc, do some code
    
    
      // Ready to clean up and exit program
      destroyNode(tempNode);
      tempNode = NULL;
    
      return 0;
    }
    

    Good luck!

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