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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:32:52+00:00 2026-05-17T18:32:52+00:00

I have a question regarding using primitive shapes and simulating a circle to be

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I have a question regarding using primitive shapes and simulating a circle to be free falling. How would I go about this? Do I use the formula for gravity?

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:32:53+00:00Added an answer on May 17, 2026 at 6:32 pm

    Gravity is just constant acceleration downwards.

    Pseudocode:

    const Vector3D Gravity=(0, 0, -9.8 m/s^2);
    Vector3D Acceleration=Gravity;//insert other forces here
    Vector3D Position+=Speed*DeltaT+0.5*Acceleration*DeltaT*DeltaT.
    Vector3D Speed+=Acceleration*DeltaT;
    
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