I have a queue of set length implemented as a dynamic c array implemented like this:
typedef struct {
float* queue;
int size;
int pointer;
} QueueStruct;
void createQueue(QueueStruct* queueInstance, int size){
queueInstance->queue = malloc(sizeof(float)*size);
queueInstance->size = size;
queueInstance->pointer = 0;
}
void addElementToQueue(QueueStruct* queueInstance,float element){
queueInstance->queue[pointer] = element;
if (queueInstance->pointer == queueInstance.size - 1){
queueInstance->pointer = 0;
} else {
++queueInstance->pointer;
}
}
void freeQueue(QueueStruct* queueInstance){
free(queueInstance->queue);
}
And I want to implement this function:
float* returnQueue(QueueStruct queueInstance){
//I want this function to malloc a new float* and then put the queue in it in the
// correct order, from start to finish, as pointed too by the pointer.
//Im not sure how to do this.
}
Any help would be appreciated.
Edit: Corrected a silly programming mistake – this is a simplified version of what is actually in my program.
Let’s see if I got that right.
To make this code work, you’d have to add ‘FilledOnce’ to your struct, and amend your ‘Add’ Code as follows:
I also advise you, to reset your variables, once you’re done with it.
This way, if you reuse the struct, you won’t run into the problem of trying to access non-allocated memory. Just be sure to check for those variables.
I hope this helps.