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Home/ Questions/Q 7612503
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Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T01:55:39+00:00 2026-05-31T01:55:39+00:00

I have a quite simple activity like this : public class SurvivalActivity extends Activity

  • 0

I have a quite simple activity like this :

public class SurvivalActivity extends Activity {
    private static final String KEY_LAYOUT_ID = "SurvivalLayoutId";
    int mLayoutId;
    private static final int[] mSurvivalLayouts = {
        R.layout.survival1,
        R.layout.survival2,
        R.layout.survival3,
    };

    @Override
    public void onCreate(final Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        final Intent i = getIntent();
        if (savedInstanceState != null && savedInstanceState.containsKey(KEY_LAYOUT_ID)) {
            mLayoutId = savedInstanceState.getInt(KEY_LAYOUT_ID, 0);
        } else if (i != null) {
            mLayoutId = i.getIntExtra(KEY_LAYOUT_ID, 0);
        } else {
            mLayoutId = 0;
        }

        // Layout
        setContentView(mSurvivalLayouts[mLayoutId]);

        // Title
        Util.setTitleFont(this, findViewById(R.id.title));

        // "Next" button
        final View nextButton = findViewById(R.id.survival_next);
        Util.setFont(this, nextButton, "Lobster.ttf");
        nextButton.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(final View v) {
                final Intent next = new Intent(SurvivalActivity.this, SurvivalActivity.class);
                next.putExtra(KEY_LAYOUT_ID, (mLayoutId + 1) % mSurvivalLayouts.length);
                startActivity(next);
                finish();
            }
        });
    }

    @Override
    protected void onSaveInstanceState(final Bundle outState) {
        outState.putInt(KEY_LAYOUT_ID, mLayoutId);
    }
}

The two Util.* static methods just change the font of the TextView.

All 3 layouts are rather simple, let me show you the first :

<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical" >

        <TextView
            style="@style/Title"
            android:text="@string/surv1_title" />

        <TextView
            style="@style/Content"
            android:text="@string/surv1_1" />

        <ImageView
            style="@style/Picture"
            android:src="@drawable/surv_crafting" />
        <TextView
            style="@style/PicLegend"
            android:src="@string/surv_crafting_leg" />
        <ImageView
            style="@style/Picture"
            android:src="@drawable/surv_hache" />
        <TextView
            style="@style/PicLegend"
            android:src="@string/surv_hache_leg" />
        <ImageView
            style="@style/Picture"
            android:src="@drawable/surv_pioche" />
        <TextView
            style="@style/PicLegend"
            android:src="@string/surv_pioche_leg" />

        <TextView
            style="@style/Content"
            android:text="@string/surv1_2" />

        <ImageView
            style="@style/Picture"
            android:src="@drawable/surv_charbon" />
        <TextView
            style="@style/PicLegend"
            android:src="@string/surv_charbon_leg" />

        <TextView
            style="@style/Content"
            android:text="@string/surv1_3" />

        <ImageView
            style="@style/Picture"
            android:src="@drawable/surv_torch" />
        <TextView
            style="@style/PicLegend"
            android:src="@string/surv_torch_leg" />

        <TextView
            style="@style/Content"
            android:text="@string/surv1_4" />

        <ImageView
            style="@style/Picture"
            android:src="@drawable/surv_abri" />
        <TextView
            style="@style/PicLegend"
            android:src="@string/surv_abri_leg" />

        <TextView
            style="@style/Content"
            android:text="@string/surv1_5" />

        <Button
            style="@style/SurvivalBoxNext"
            android:text="@string/surv1_next" />

    </LinearLayout>
</ScrollView>

As you can see it’s just several TextViews with ImageViews, and a Button that triggers the load of the next activity.

I launch the app, it displays the first screen. I scroll down to the button, click, the second screen is displayed (with a hiccup). I scroll down to the button, click, and boom.

03-02 16:36:46.488 E/AndroidRuntime(10611): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.bicou.myapp/net.bicou.myapp.SurvivalActivity}: android.view.InflateException: Binary XML file line #72: Error inflating class <unknown>
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1955)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.ActivityThread.access$600(ActivityThread.java:122)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.os.Handler.dispatchMessage(Handler.java:99)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.os.Looper.loop(Looper.java:137)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.ActivityThread.main(ActivityThread.java:4340)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at java.lang.reflect.Method.invokeNative(Native Method)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at java.lang.reflect.Method.invoke(Method.java:511)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at dalvik.system.NativeStart.main(Native Method)
03-02 16:36:46.488 E/AndroidRuntime(10611): Caused by: android.view.InflateException: Binary XML file line #72: Error inflating class <unknown>
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.createView(LayoutInflater.java:606)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.onCreateView(LayoutInflater.java:653)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:678)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.rInflate(LayoutInflater.java:739)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.rInflate(LayoutInflater.java:742)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.inflate(LayoutInflater.java:489)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.inflate(LayoutInflater.java:396)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.inflate(LayoutInflater.java:352)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:251)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.Activity.setContentView(Activity.java:1835)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at net.bicou.myapp.SurvivalActivity.onCreate(SurvivalActivity.java:34)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.Activity.performCreate(Activity.java:4465)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1919)
03-02 16:36:46.488 E/AndroidRuntime(10611):     ... 11 more
03-02 16:36:46.488 E/AndroidRuntime(10611): Caused by: java.lang.reflect.InvocationTargetException
03-02 16:36:46.488 E/AndroidRuntime(10611):     at java.lang.reflect.Constructor.constructNative(Native Method)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at java.lang.reflect.Constructor.newInstance(Constructor.java:417)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.view.LayoutInflater.createView(LayoutInflater.java:586)
03-02 16:36:46.488 E/AndroidRuntime(10611):     ... 25 more
03-02 16:36:46.488 E/AndroidRuntime(10611): Caused by: java.lang.OutOfMemoryError
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.Bitmap.nativeCreate(Native Method)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.Bitmap.createBitmap(Bitmap.java:605)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.Bitmap.createBitmap(Bitmap.java:551)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:437)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:524)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:499)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:351)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:773)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.content.res.Resources.loadDrawable(Resources.java:1937)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.content.res.TypedArray.getDrawable(TypedArray.java:601)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.widget.ImageView.<init>(ImageView.java:119)
03-02 16:36:46.488 E/AndroidRuntime(10611):     at android.widget.ImageView.<init>(ImageView.java:109)
03-02 16:36:46.488 E/AndroidRuntime(10611):     ... 28 more
03-02 16:36:46.520 W/ActivityManager(  211):   Force finishing activity net.bicou.myapp/.SurvivalActivity

I don’t understand :

  1. Why the previous activities are not freed to free up some space
  2. Why is my app taking up so much heap (Grow heap (frag case) to 60.869MB for 3600016-byte allocation)
  3. How can I do to display successively 3 activities containing each about 10 TextViews and 10 ImageViews
  4. If I did something wrong, because I can’t see anything wrong in my code, but there is obviously something wrong.

Thank you.

Edit: picture sizes of the first activity:

-rw-r--r--  1 bicou  staff   167197 29 fév 16:42 surv_abri.jpg 600x377 px
-rw-r--r--  1 bicou  staff    24658 29 fév 16:42 surv_charbon.png 559x277 px
-rw-r--r--  1 bicou  staff     5285 29 fév 16:42 surv_crafting.png 214x121 px
-rw-r--r--  1 bicou  staff     4190 29 fév 16:42 surv_hache.png 214x121 px
-rw-r--r--  1 bicou  staff     3809 29 fév 16:42 surv_pioche.png 214x121 px
-rw-r--r--  1 bicou  staff     2252 29 fév 16:42 surv_torch.png 215x121 px

Second activity:

-rw-r--r--  1 bicou  staff     3371 29 fév 16:42 surv_four.png 204x112 px
-rw-r--r--  1 bicou  staff     5059 29 fév 16:42 surv_glass.png 215x122 px
-rw-r--r--  1 bicou  staff     3176 29 fév 16:42 surv_malle.png 204x112 px
-rw-r--r--  1 bicou  staff     2676 29 fév 16:42 surv_pelle.png 204x112 px
-rw-r--r--  1 bicou  staff   167166 29 fév 16:42 surv_repere.png 528x331 px
-rw-r--r--  1 bicou  staff   134706 29 fév 16:42 surv_sand.jpg 854x480 px

Third activity (crashing):

-rw-r--r--  1 bicou  staff    58919 29 fév 16:42 surv_1.jpg 600x377 px
-rw-r--r--  1 bicou  staff    51144 29 fév 16:42 surv_2.jpg 600x377 px
-rw-r--r--  1 bicou  staff    46917 29 fév 16:42 surv_3.jpg 600x377 px
-rw-r--r--  1 bicou  staff    53226 29 fév 16:42 surv_4.jpg 600x377 px
-rw-r--r--  1 bicou  staff    37787 29 fév 16:42 surv_5.jpg 600x377 px
-rw-r--r--  1 bicou  staff    31050 29 fév 16:42 surv_6.jpg 600x377 px
-rw-r--r--  1 bicou  staff    38389 29 fév 16:42 surv_7.jpg 600x377 px
-rw-r--r--  1 bicou  staff    44471 29 fév 16:42 surv_8.jpg 600x377 px

And the Window background:

-rw-r--r--  1 bicou  staff    30857 29 fév 16:42 background_img.png

EDIT:

OK — I tried inflating the views directly from code in order to see if I had a buggy image. Here’s my activity code (only variables + onCreate as the rest is identical)

private static final int[] mTitles = {
    R.string.surv1_title, R.string.surv2_title, R.string.surv3_title
};
private static final int[][] mTextViews = {
    {   R.string.surv1_1, R.string.surv1_2, R.string.surv1_3, R.string.surv1_4, R.string.surv1_5 },
    {   R.string.surv2_1, R.string.surv2_2, R.string.surv2_3, R.string.surv2_4, R.string.surv2_5, R.string.surv2_6 },
    {   R.string.surv3_1, R.string.surv3_2, R.string.surv3_3 }
};
private static final int[][] mImageViews = {
    {   R.drawable.surv_pioche, R.drawable.surv_crafting, R.drawable.surv_hache, R.drawable.surv_charbon,
        R.drawable.surv_torch, R.drawable.surv_abri },
    {   R.drawable.surv_malle, R.drawable.surv_four, R.drawable.surv_pelle, R.drawable.surv_repere,
        R.drawable.surv_sand, R.drawable.surv_glass },
    {   R.drawable.surv_1, R.drawable.surv_2, R.drawable.surv_3, R.drawable.surv_4,
        R.drawable.surv_5, R.drawable.surv_6, R.drawable.surv_7, R.drawable.surv_8  },
};
private static final int[] mNextButtons = {
    R.string.surv1_next, R.string.surv2_next, R.string.surv3_next
};

@Override
public void onCreate(final Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    final Intent i = getIntent();
    if (savedInstanceState != null && savedInstanceState.containsKey(KEY_LAYOUT_ID)) {
        mLayoutId = savedInstanceState.getInt(KEY_LAYOUT_ID, 0);
    } else if (i != null) {
        mLayoutId = i.getIntExtra(KEY_LAYOUT_ID, 0);
    } else {
        mLayoutId = 0;
    }

    // Layout
    //setContentView(mSurvivalLayouts[mLayoutId]);
    LinearLayout ll;
    ScrollView sv;
    TextView tv;
    ImageView iv;
    Button b;

    sv = new ScrollView(this);
    sv.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
    ll = new LinearLayout(this);
    ll.setOrientation(LinearLayout.VERTICAL);
    ll.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));

    tv = new TextView(this);
    tv.setId(R.id.title);
    tv.setText(getString(mTitles[mLayoutId]));
    ll.addView(tv);

    for (final int textId: mTextViews[mLayoutId]) {
        tv = new TextView(this);
        tv.setText(getString(textId));
        ll.addView(tv);
    }

    for (final int imgId: mImageViews[mLayoutId]) {
        L.i("Creating image: "+imgId);
        iv = new ImageView(this);
        iv.setImageResource(imgId);
        ll.addView(iv);
    }

    b = new Button(this);
    b.setText(getString(mNextButtons[mLayoutId]));
    b.setId(R.id.survival_next);
    ll.addView(b);

    sv.addView(ll);
    setContentView(sv);

    // Title
    Util.setTitleFont(this, findViewById(R.id.title));

    // "Next" button
    final View nextButton = findViewById(R.id.survival_next);
    Util.setFont(this, nextButton, "Lobster.ttf");
    nextButton.setOnClickListener(new OnClickListener() {
        @Override
        public void onClick(final View v) {
            final Intent next = new Intent(SurvivalActivity.this, SurvivalActivity.class);
            next.putExtra(KEY_LAYOUT_ID, (mLayoutId + 1) % mSurvivalLayouts.length);
            startActivity(next);
            finish();
        }
    });
}

As you can see I am just inflating the views directly, and L.i (which is an alias to Log.i(TAG, ...)) indicates what was the last ImageView inflated before any crash.

I ran the app, saw the 1st activity, then the second, and as previously it crashes while loading the third one. The last ID I saw in the logcat was the last picture R.drawable.surv_8. This is a 630×377 jpeg file, 45 kiB.

I tried to change the order of the views like this:

private static final int[][] mImageViews = {
    {   R.drawable.surv_pioche, R.drawable.surv_crafting, R.drawable.surv_hache, R.drawable.surv_charbon,
        R.drawable.surv_torch, R.drawable.surv_abri },
    {   R.drawable.surv_malle, R.drawable.surv_four, R.drawable.surv_pelle, R.drawable.surv_repere,
        R.drawable.surv_sand, R.drawable.surv_glass },
    {   R.drawable.surv_8, R.drawable.surv_1, R.drawable.surv_2, R.drawable.surv_3, R.drawable.surv_4,
        R.drawable.surv_5, R.drawable.surv_6, R.drawable.surv_7,  },
};

So that surv_8 is first. The app is still crashing at the last picture, which is R.drawable.surv_7. So that is not an image issue.

Then I removed one of the pictures out of mImageViews[2] so that I have only 7 pictures instead of 8. The app is working as expected: the activity loads, when I click the button I go to the next one, and on the last I go to the first. No crash.

I can however tell that the activity 1 and 2 stay into memory. Indeed, have a look at the timings:

03-04 15:47:13.685 I/ActivityManager(17430): Displayed net.bicou.myapp/.SurvivalActivity: +2s570ms
03-04 15:47:36.834 I/ActivityManager(17430): Displayed net.bicou.myapp/.SurvivalActivity: +803ms
03-04 15:47:39.756 I/ActivityManager(17430): Displayed net.bicou.myapp/.SurvivalActivity: +1s476ms
03-04 15:47:44.201 I/ActivityManager(17430): Displayed net.bicou.myapp/.SurvivalActivity: +462ms
03-04 15:47:46.717 I/ActivityManager(17430): Displayed net.bicou.myapp/.SurvivalActivity: +474ms
03-04 15:47:48.599 I/ActivityManager(17430): Displayed net.bicou.myapp/.SurvivalActivity: +474ms

400ms instead of 1.5-2.5 sec to load the activity.

Why is this staying into memory?

=> ** Do I need to manually free all pictures upon onDestroy() ? **

=> What do you think about this: http://androidactivity.wordpress.com/2011/09/24/solution-for-outofmemoryerror-bitmap-size-exceeds-vm-budget/
With this solution I could load like 10 bitmaps globally, and I would free some while loading another activity?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T01:55:40+00:00Added an answer on May 31, 2026 at 1:55 am

    I’m sorry that the answer of this question wasn’t actually possible to have with the elements I gave in my question.

    Indeed, as mentioned in another question here: Why are all my bitmaps upsampled 200%?, I put my pictures in the drawable folder, which, on a xhdpi screen like mine, will cause Android to upsample everything twice (to match xhdpi against mdpi), and will result in a 400% memory usage (twice the width and twice the height so 4 times as many pixels).

    One more thing, since I don’t want the user to be able to go back (see the finish() right after the startActivity()), here’s what I put in the onPause():

    private void unbindDrawables(View view) {
        if (view.getBackground() != null) {
            view.getBackground().setCallback(null);
        }
        if (view instanceof ViewGroup) {
            for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
                unbindDrawables(((ViewGroup) view).getChildAt(i));
            }
            ((ViewGroup) view).removeAllViews();
        }
    }
    

    This is some code I got here on StackOverflow (for example here: Drawable vs Single reusable Bitmap better with memory?).

    Here are my remarks about this code and why every line is important:

    • The setCallback(null) removes the reference to the activity, so that it can be garbage collected. If you don’t do this, all the views will stay in memory.
    • You also need to call it from onPause, because onDestroy is not guaranteed to be called.
    • You may need to cause a garbage collection after this, in order to help the GC understand that some references to objects that were made orphans and that can be GC’d. Just call System.gc().

    This is the resulting onPause code, with the main layout of your activity having the id top_layout:

    @Override
    protected void onPause() {
        super.onPause();
        unbindDrawables(findViewById(R.id.top_layout));
        System.gc();
    }
    
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