Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8798185
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T00:01:33+00:00 2026-06-14T00:01:33+00:00

I have a QWidget in which I use a QPainter object to draw some

  • 0

I have a QWidget in which I use a QPainter object to draw some dots but when update() method is invoked, the QWidget’s draw is cleared completely. Is there any way to save the actual state and just add dots, or i have to save every dot and paint them in every paintEvent() call ? Basically when I press an arrow, I must show a line on the QWidget (it’s for a car rally).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T00:01:34+00:00Added an answer on June 14, 2026 at 12:01 am

    I solved my problem using QPainterPath so that I can group ellipses to draw ‘dynamic’ lines:

    QPainterPath* p = new QPainterPath(this); //this should be a class attribute to save all points
    p->addEllipse(myCustomPoint); //we should add the points dynamically
    
    QPainter painter(this); // On QPainter::paintEvent;
    painter.drawPath(p); 
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a QGraphicsScene on which I would like to draw some special curves.
Greetings all, As seen in the picture I have an extended QWidget object (which
have written this little class, which generates a UUID every time an object of
I have a class which displays waveform data of audiofiles in a QWidget (see
In My App, I have a QWidget which is not showing after I call
I have a thread which produces some data (a python list) and which shall
I have a custom QWidget (actually, derived from QAbstractButton ) for which I have
I have a QScrollArea which contains a QWidget. The scroll area only allows to
I have a QWidget which handles the mouseevent , i.e. it stores the mouseposition
I have a class which derives from a QWidget and a model class. Based

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.