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Home/ Questions/Q 404931
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T17:21:12+00:00 2026-05-12T17:21:12+00:00

I have a random question about const correctness. Lets say i have a class

  • 0

I have a random question about const correctness.

Lets say i have a class that is a singleton.

class Foo : public Singleton<Foo>
{
    friend class Singleton<Foo>;

public:
    std::wstring GetOrSet(const int id) const;

private:
    Foo();
    ~Foo();
    void LoadStringIntoMap(const int id, const std::wstring &msg);

    std::map<int, std::wstring> strMap;
};

The functions are defined as such

std::wstring Foo::GetOrSet(const int stringId) const
{
    if ( strMap.find(stringId) == strMap.end() )
    {
        Foo::GetInstance()->LoadStringIntoMap(stringId, std::wstring(L"HELLO WORLD222"));
    }
    std::map<int, std::wstring>::const_iterator retStr = strMap.find(stringId);
    return retStr->second;
}

void Foo::LoadStringIntoMap(const int stringId, const std::wstring &msg)
{    
    strMap.insert(std::pair<int, std::wstring>(stringId, msg));
}

If i directly get call LoadStringIntoMap i get an error that it cannot convert this pointer from const Foo to Foo &. Which makes sense since your calling a non const function from within a const function. But why is this not an issue when calling the singleton, and doing modification through that.

Is this just really unsafe?

This is what singleton is defined as:

   template <typename T> class Singleton
{
protected:
    Singleton () {};
    ~Singleton () {};

public:
    static T *GetInstance()
    {
        return (static_cast<T*> (m_This));
    }

    static void Destroy()
    {
        if(m_This != NULL)
            delete m_This;
    }

    static void CreateInstance()
    {
        m_This = GetInstance();

        if (m_This == NULL)
        {
           m_This = new T;
        }
    }

private:
    // Unique instance
    static T *m_This;
};

template <typename T> T *Singleton<T>::m_This = NULL;
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T17:21:12+00:00Added an answer on May 12, 2026 at 5:21 pm

    GetInstance() returns a non-const pointer.
    As the function GetInstance() is not bound to the object itself, but class-wide, it may be called from a const function.

    Essentially, you have tricked yourself out of the const environment; but then, you could do that from any context/state of your program (privateness of members is not bound to specific objects, only classes). In this scenario, you have to care for a safe usage of the singleton accessors on your own.

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