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Home/ Questions/Q 707095
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:14:21+00:00 2026-05-14T04:14:21+00:00

I have a raw image buffer in the RGB format. I need to draw

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I have a raw image buffer in the RGB format. I need to draw it to CGContext so that I get a new buffer of the format ARGB. I accomplish this in the following way:

Create a data provider out of raw buffer using CGDataProviderCreateWithData and then create image out of the data provider with the api: CGImageCreate.

Now if I write this image back to the CGBitmapContext using CGContextImageDraw.

Instead of creating an intermediate image, is there any way of writing the buffer directly to CGContext so that I can avoid the image creation phase?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:14:21+00:00Added an answer on May 14, 2026 at 4:14 am

    If you are using a CGBitmapContext then you can get a pointer to the bitmap buffer using the CGBitmapContextGetData() function. You can then write your data directly to the buffer.

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