I have a rectangular map, stored as multidimensional array (ie $map[row][col]) and I have to track down which squares are seen by a player, placed anywhere on this map.
Player visibility is circular with unknown radius (but given at run-time) and I only need integer solutions.
I know that circumference formula is
x^2 + y^2 <= r^2
but how can I store everything?
I need these values since then I can “reveal” map squares.
The best would be a multidimesional array (ie __$sol[x][y]__).
This is a piece of code that I’m using. It’s not corrected since it assumes that vision is a square and not a circle.
Calculating the square
$this->vision_offsets_2 = array();
//visibility given as r^2
$mx = (int)(sqrt($this->viewradius2));
$mxArr = range($mx * -1, $mx + 1);
foreach ($mxArr as $d_row)
{
foreach ($mxArr as $d_col)
{
$this->vision_offsets_2[] = array($d_row, $d_col);
}
}
This is how I apply that
foreach($player as $bot)
{
foreach($visibility as $offset)
{
$vision_row = $offset[0] + $bot[0];
$vision_col = $offset[1] + $bot[1];
if(isset($map[$vision_row][$vision_col]))
{
if( $map[$vision_row][$vision_col] == UNSEEN) {
$map[$vision_row][$vision_col] = LAND; }
}
}
}
Here you can find the bot view: as you can see is a non perfect circle.
How can I track it? By the way, in this example radius^2 is 55, the orange circle is the player, brown squares are visible ones.

Structure
You’re already referencing terrain in a grid. Store terrain objects in those grid values. Apply attributes to those objects. Check with something like
You’ll need some methods in there for setting vision and tests for checking the user that is passed against a list of users who can see it. While you’re at it, setup other related methods in those objects (I see references to land…
isLand()andisWater()perhaps?).You can even have vision cascade within objects such that you only need to move the position of a user and the object takes care of triggering off all the code to set nearby plots of land to visible.
Math
We are given circumference.
Now we must know the distance between two points to compare it. Let’s use map[4][7] and map[3][9].
Test
distance > radius.Testing each square
visibleFrom(Square target)radiusshould be a globally accessible static variable when comparing.Squareobject should be able to hand over its coordinates.target.getX()target.getY()xoryaxis.