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Home/ Questions/Q 6042601
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T06:48:31+00:00 2026-05-23T06:48:31+00:00

I have a scene that contains a group whose content consists of a large

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I have a scene that contains a group whose content consists of a large number of polygons (1000×500). I thought that by settings cache = true and/or cacheHint.SPEED at the group level that a single internal bitmap would be utilized for the numerous polygons. However this appears not to be the case–frame rate stuck at a ~2fps. Setting the cache on each polygon did not help either probably due to the large number of them.

Anyone know if setting cache at group level supposed to generate a single internal bitmap cache for the group?

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  1. Editorial Team
    Editorial Team
    2026-05-23T06:48:32+00:00Added an answer on May 23, 2026 at 6:48 am

    The fix was to enable cache for the group element but set the cache for individuals off. I must have set to true for both.

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