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Home/ Questions/Q 7563959
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Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T13:47:46+00:00 2026-05-30T13:47:46+00:00

I have a script which keeps telling me ctx is undefined but yet a

  • 0

I have a script which keeps telling me ctx is undefined but yet a different variable is still set in the script which was made at the same place… so im confused why one variable is set and not the other.

The error is:
Uncaught ReferenceError: ctx is not defined on line 32 (i commented line 32)

Yet var canvas is defined =/

This is my script:

var tiles = Array("1.png","0.png"); 
var loaded = 0; 
var loadTimer; 


function loadimg(){
 var tileImg = new Array();
for(var i=0;i<tiles.length;i++){
    tileImg[i] = new Image();
    tileImg[i].src = tiles[i]; 
    tileImg[i].onload = function(){ 
        loaded++;
    }
  }
}

function loadall(){ 
if(loaded == tiles.length){
    clearInterval(loadTimer);
    loadTimer = setInterval(gameUpdate,100); 
 }
} 

function gameUpdate(){ 
ctx.clearRect(0,0,canvas.width,canvas.height); //line 32
draw();
}

function init(){
var canvas = document.getElementById("canvas");  
var ctx = canvas.getContext("2d"); 
loadimg(); 
loadTimer = setInterval(loadall,100);
}

Hope you can help explain my mistake.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T13:47:47+00:00Added an answer on May 30, 2026 at 1:47 pm

    It’s all about scope, the variable will only exist in the block of code it is defined. Move your definitions to the top of the code.

    var tiles = Array("1.png","0.png"); 
    var loaded = 0; 
    var loadTimer; 
    var ctx;
    var canvas;
    
    function loadimg(){
     var tileImg = new Array();
    for(var i=0;i<tiles.length;i++){
        tileImg[i] = new Image();
        tileImg[i].src = tiles[i]; 
        tileImg[i].onload = function(){ 
            loaded++;
        }
      }
    }
    
    function loadall(){ 
    if(loaded == tiles.length){
        clearInterval(loadTimer);
        loadTimer = setInterval(gameUpdate,100); 
     }
    } 
    
    function gameUpdate(){ 
    ctx.clearRect(0,0,canvas.width,canvas.height); //line 32
    draw();
    }
    
    function init(){
    canvas = document.getElementById("canvas");  
    ctx = canvas.getContext("2d"); 
    loadimg(); 
    loadTimer = setInterval(loadall,100);
    }
    
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