I have a semi-complex and horizontally symmetrical shape I am trying to build using HTML5. While I was trying to finish it I realized it would be easier if I could just duplicate half of the shape, mirror it and move it to join the two images together. I’m finding examples of how to mirror and move a shape, but not on how to duplicate it.
Obviously, I’m hoping I won’t need two separate canvas elements.
Here is my code for reference:
var canvas = document.getElementById(id),
context = canvas.getContext("2d"),
color,
height = 50;
width = 564;
arrowWidth = 40,
arrowHeight = 15,
arrowStart = height - arrowHeight,
edgeCurveWidth = 50;
if (parseInt(id.substr(-1), 10) % 2) {
color = "#F7E5A5";
} else {
color = "#FFF";
}
context.beginPath();
context.lineWidth = 4;
context.strokeStyle = "#BAAA72";
context.moveTo(0, 0);
context.quadraticCurveTo(-10, arrowStart, edgeCurveWidth, arrowStart);
context.quadraticCurveTo(width/2 - arrowWidth/2 - 15, arrowStart - 15, width/2 - arrowWidth/2, arrowStart);
context.quadraticCurveTo(width/2, height, width/2, height);
context.stroke();
context.lineTo(width/2, 0);
context.closePath();
context.fillStyle = color;
context.fill();
You could just move your shape into a function, call it once, and then use another state (
save,restore) to add a mirror effect (usingtransformorscale+translate) and call it again:See MDN: Transformations for examples.