i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue?
this is the my main method for my server:
public class Server {
public static int MaxUsers = 1000;
//public static PrintStream[] sessions = new PrintStream[MaxUsers];
public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers];
public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers];
private static int port = 6283;
public static Connection conn;
static Toolkit toolkit;
static Timer timer;
public static void main(String[] args) {
try {
conn = (Connection) Mysql.getConnection();
} catch (Exception ex) {
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("****************************************************");
System.out.println("* *");
System.out.println("* Cloud Server *");
System.out.println("* ©2010 *");
System.out.println("* *");
System.out.println("* Luke Houlahan *");
System.out.println("* *");
System.out.println("* Server Online *");
System.out.println("* Listening On Port " + port + " *");
System.out.println("* *");
System.out.println("****************************************************");
System.out.println("");
mailChecker();
try {
int i;
ServerSocket s = new ServerSocket(port);
for (i = 0; i < MaxUsers; ++i) {
sessions[i] = null;
}
while (true) {
try {
Socket incoming = s.accept();
boolean found = false;
int numusers = 0;
int usernum = -1;
synchronized (sessions) {
for (i = 0; i < MaxUsers; ++i) {
if (sessions[i] == null) {
if (!found) {
sessions[i] = new ObjectOutputStream(incoming.getOutputStream());
ois[i]= new ObjectInputStream(incoming.getInputStream());
new SocketHandler(incoming, i).start();
found = true;
usernum = i;
}
} else {
numusers++;
}
}
if (!found) {
ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream());
Person tempperson = new Person();
tempperson.setFlagField(100);
temp.writeObject(tempperson);
temp.flush();
temp = null;
tempperson = null;
incoming.close();
} else {
}
}
} catch (IOException ex) {
System.out.println(1);
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
}
} catch (IOException ex) {
System.out.println(2);
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
}
public static void mailChecker() {
toolkit = Toolkit.getDefaultToolkit();
timer = new Timer();
timer.schedule(new mailCheck(), 0, 10 * 1000);
}
}
It seems like you have a memory leak. 6 threads is not much. I suspect it is because ObjectInputStream and ObjectOutputStream cache all the objects transmitted. This makes them quite unsuitable for long transfers. You think you are sending an object that is then gc’ed, but it’s really being held in memory by the object streams.
To flush the streams cache, use
after writing your objects with
writeObject()EDIT:
To get thread pooling, the
SocketHandlercan be passed to anExecutorinstead of starting it’s own thread. You create an executor like:The executor is created as a field, or at the same level as the server socket. Then after
accepting a connection you add the SocketHandler to the executor:
However, if your clients are long lived, then this will make little improvement, since the thread startup time is small compared to the amount of work done on each thread. Pools are most effective for executing many small tasks, rather than a few large ones.
As to making the server more robust – some quick hints
See Architecture of a Highly Scalable Server