I have a set of classes in a logging framework used by project A and B. I am refactoring the framework so it can be used in project B and C. The refactoring mainly consists of giving everything template parameters: project A might run on an embedded device with poor/no STL implemenatation, while B and C just run on a pc, but B is single threaded while C uses multithreading.
This works well, but results in what seems to me an awfull lot of template parameters and a rather ugly typedef mess. I need like 20 lines to typedef all classes I’m going to use, and there are also lots of classes taking a template parameter they do not use themselves, but is needed to be able to typedef another class they do use (which is not per se a bad thing, but in the end everything starts to llok really complicated). Another problem is that when I want to add some functionality to class A and it requires adding a container, class A needs an extra template paramater. As a result, all other classes seeing/using class A suddenly also need that extra parameter leading to a domino effect.
Slightly exaggerated example:
template< class string, class map, class mutex >
class MessageDestination
{
typedef Message< string, map > message_type;
virtual void Eat( const message_type& ) = 0;
}
template< class string, class map, class stream >
class MessageFormatter
{
typedef Message< string, map > message_type;
virtual void Format( const message_type&, stream& ) = 0;
}
template< class string, class map, class containerA,
template< class, class > containerB, template< class, class > class queue, class allocator >
class ThreadedMessageAcceptor
{
typedef Message< string, map > message_type;
typedef MessageDestination< string, map > destination_type;
typedef containerB< destination_type, allocator > destinations_type;
typedef queue< message_type, allocator > messages_type;
};
I can think of some techniques to clean this up, but I’m having a hard time deciding what one or which combination to use. StackOverFlow, your help will be appreciated!
Here’s the first solution I thought of, joining parameters together into the type they’ll eventually form:
template< class message, class mutex >
class MessageDestination
{
virtual void Eat( const message& ) = 0;
}
This makes it simpler, but doesn’t it at the same time it kind of hides what message actually is? Suppose a user wants to provide an implementation, he does not directly see that message has to use a certain string type etc.
Another technique I thougt about, but cannot recall having seen before somwhere which makes it look suspicious, is simply defining everything in a single struct and passing that as single template parameter to everything:
struct MyTemplateParameters
{
typedef std::string string;
typedef std::map map;
typedef std::queue queue;
typedef LightMutex mutex;
template< class A, class B >
struct DefineContainerB
{
typedef containerB< A, B >::type;
}
//....
};
template< class parameters >
class MessageDestination
{
typedef Message< parameters > message_type;
virtual void Eat( const message_type& ) = 0;
};
template< class parameters >
class ThreadedMessageAcceptor
{
typedef Message< parameters > message_type;
typedef MessageDestination< parameters > destination_type;
typedef parameters::DefineContainerB< destination_type, parameters::allocator >::type destinations_type;
};
This is nice as it allows specifying everything at one single point, and the typedefs to all classes will all be class XXX< MyTemplateParameters >, but again, it gives me an uneasy feeling. Is there a reason for this?
The “other” technique is very common in C++. The parameters class is usually called a “trait class”.
This is the way to go (why does it give you an uneasy feeling?). It is used pervasively in the Boost libraries and other C++ libraries. Even the standard library uses it, e.g. in the
std::basic_stringclass.An equally well-established alternative are metafunctions. At its most basic, a metafunction is a “function” that operates on types rather than objects. So where a function takes value arguments and returns a value, a metafunctions takes template arguments and “returns” a type:
The metafunction is used (“invoked”) like a normal type definition.
Not very useful in this case. But consider the following common metafunction:
This can be used to make an arbitrary type (in particular a template argument) non-const. This is actually a type I’m currently using in a project: I have a class that accepts both const and non-const types and offers appropriate interfaces. However, internally I need to store a non-const reference. Simple, I just use the following code in my class:
(The
typenameis required becauseTis a template argument and that makesremove_const<T>::typea dependent type. Your above example code is actually omitting quite a few requiredtypenames – it won’t compile on several modern compilers!)Now, how to apply this to your problem?
Create two empty marker types that specify whether your types are used on an embedded device or on a compliant compiler:
Now you can define your classes in terms of these, e.g.:
Here,
Specwill be eitherCompliantorEmbedded. So to use it on a standards compliant compiler, write:The class uses the following metafunctions:
You need to remember to specialize them appropriately for your target specifications, e.g.:
This already shows that a metafunction may have arbitrarily many arguments besides the
Spec(which I’ve put last on a whim – but its placement should be consistent).To be sure, this is more code than when using a single trait class but it has lower cohesion, logically separates concerns and is easier to reuse.