Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3229554
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T16:49:27+00:00 2026-05-17T16:49:27+00:00

I have a set of co-planar, connected triangles, i.e., a 2D mesh. Now I

  • 0

I have a set of co-planar, connected triangles, i.e., a 2D mesh. Now I need to extrude it out a few units in the z-axis. The mesh is defined by a set of vertices which the renderer makes sense of by matching up against an array of triangles.

Example Mesh:

Vertices: (0,0,0), (10,0,0), (10,10,0), (0,10,0) <– (x,y,z)
Triangles: (1, 2, 3) & (3, 4, 1) <– numbers here reference the position of a vertex above.

So here we have a 2D square. Now I need to add more vertices and triangles to that list to make an extruded shape. Triangles must be in clockwise direction, otherwise they’re backface-culled.

Is there a simple algorithm for this? Thank you.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T16:49:27+00:00Added an answer on May 17, 2026 at 4:49 pm

    Assuming you want to extrude by a distance z, you need to follow these steps:

    0) let n be the original number of vertices (4 in your example)

    1) For each vertex in your vertex array, add (0,0,z) to it, and add the result to your vertex array, for a total of 2*n vertices. So, for your example, you will add the vertices (0,0,z), (10,0,z), (10,10,z), (0,10,z) to your vertex array, for a total of 2*4=8 vertices.

    2) Create a list of boundary (as opposed to internal) edges for your original mesh. To do this, create a list of all triangle edges (3 edges going in clockwise order for each triangle). Then remove pairs of equal but opposite edges (these are the internal edges). For your example, you will start with 6 edges, and end up with 4 edges after removing the edge pair (3,1) and (1,3).

    3) for each triangle (a,b,c) in your triangle list, create a corresponding triangle (a+n,b+n,c+n). These will be the extruded faces

    4) Finally, you want to create the sides of your extruded shape. For each edge (a,b) in the boundary edge list you created in step 2, add the triangles (a,b,b+n) and (b+n,a+n,a)

    That’s it. Assuming no typos on my part, and no typos on your part, you should now have your desired mesh.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i have set sesssion lik this Session[page + GridView1.PageIndex] = values; Now hwen next
I have set a test using Moq 3.0. I need to test a method
I have set an image for an ImageView using the setImageResource(R.drawable.icon1) . Now my
I have set the Resque.redis.namespace for my application and now resque-web not longer displays
We have set up a system where notifications get sent to a user with
I have set a canvas' background to an image of a company logo. I
I have set up transactional replication between two SQL Servers on different ends of
I have set up a version control system using TortoiseSVN at my home to
I have set up a Django application that uses images. I think I have
I have set the FlushMode property on an NHibernate session to FlushMode.Never, but when

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.