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Home/ Questions/Q 6856683
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T01:55:02+00:00 2026-05-27T01:55:02+00:00

I have a settings which are stored in std::map . For example, there is

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I have a settings which are stored in std::map. For example, there is WorldTime key with value which updates each main cycle iteration. I don’t want to read it from map when I do need (it’s also processed each frame), I think it’s not fast at all. So, can I get pointer to the map’s value and access it? The code is:

std::map<std::string, int> mSettings;

// Somewhere in cycle:
mSettings["WorldTime"] += 10; // ms

// Somewhere in another place, also called in cycle
DrawText(mSettings["WorldTime"]); // Is slow to call each frame

So the idea is something like:

int *time = &mSettings["WorldTime"];

// In cycle:
DrawText(&time);

How wrong is it? Should I do something like that?

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  1. Editorial Team
    Editorial Team
    2026-05-27T01:55:02+00:00Added an answer on May 27, 2026 at 1:55 am

    Best use a reference:

    int & time = mSettings["WorldTime"];
    

    If the key doesn’t already exist, the []-access will create the element (and value-initialize the mapped value, i.e. 0 for an int). Alternatively (if the key already exists):

    int & time = *mSettings.find("WorldTime");
    

    As an aside: if you have hundreds of thousands of string keys or use lookup by string key a lot, you might find that an std::unordered_map<std::string, int> gives better results (but always profile before deciding). The two maps have virtually identical interfaces for your purpose.

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