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Home/ Questions/Q 757489
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:22:09+00:00 2026-05-14T15:22:09+00:00

I have a simple animation which simply modify the position of a button: [UIView

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I have a simple animation which simply modify the position of a button:

[UIView beginAnimation:nil context:nil];
[UIView setAnimationsDuration:3.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
mybutton.frame = CGREctMake(20, 233, 280, 46);
[UIView commitAnimations];

I want to perform some other animations when this one is finish, how to do that?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:22:09+00:00Added an answer on May 14, 2026 at 3:22 pm

    a code segment for getting start.. setup initial (the first) animation:

    - (void) aniPath:(AnimationPath *) path
    {   
        [UIView beginAnimations:path->aniname context:path];
        [UIView setAnimationDuration:path->interval];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(aniDone:finished:context:)];
    
        // your initial animation
    
        [UIView commitAnimations];
    }
    

    chains to another animation when the first is done:

    - (void) aniDone:(NSString *) aniname finished:(BOOL) finished context:(void *) context
    {
        AnimationPath *path = (AnimationPath *) context;
        if ([aniname isEqualToString:path->aniname]) {
            [UIView beginAnimations:path->aniname context:context];
            [UIView setAnimationDuration:path->interval];
            [UIView setAnimationDelegate:self];
            [UIView setAnimationDidStopSelector:@selector(aniDone:finished:context:)];
    
            // more animations, even recursively 
    
            [UIView commitAnimations];          
        }
    }
    
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