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Editorial Team
Asked: May 15, 20262026-05-15T18:39:35+00:00 2026-05-15T18:39:35+00:00

I have a simple one channel (8bit) bitmap with luminance data only , and

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I have a simple one channel (8bit) bitmap with luminance data only, and I want to blend it with the existing framebufer like Screen blending mode does it in Photoshop.

So the source’s white pixels (255) should result white, source’s 50% gray pixels (128) should result the framebuffer pixel enlighted by 50%, and source’s black pixels should leave the result alone. Do I have to set glColor4f as well?

Can some glBlendFunc expert of you help me here?

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  1. Editorial Team
    Editorial Team
    2026-05-15T18:39:36+00:00Added an answer on May 15, 2026 at 6:39 pm

    Screen blending is C = S + (1 – S) × D, so what you want is glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR). If you ever introduce an alpha channel, you should still be able to get correct results if you keep your image data in premultiplied format.

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