Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 205067
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T17:31:25+00:00 2026-05-11T17:31:25+00:00

I have a simple OpenGL application where I have 2 objects displayed on screen:

  • 0

I have a simple OpenGL application where I have 2 objects displayed on screen:

1) particle system, where each particle is texture mapped with glTexImage2D() call. In the drawEvent function, I draw it as a GL_TRIANGLE_STRIP with 4 glVertex3f.
2) a 3D text loaded from an object file, where each point is loaded using glNewList/glGenLists and store each point as glVertex. I draw it by making call to glCallList.

The problem is as soon as I call glTexImage2D() to map my particle with a .bmp file, the 3D text would not show on the screen. The particle would look fine. (this is not expected)

If I dont call glTexImage2D, I see both the 3D text and particle system. In this case, particle system looks horrible because I didnt texture map with anything. (this is expected)

Does anyone know why using call list and glTexImage2D might conflict with each other?

EDIT i also forgot to mention: I do call glBindTexture(GL_TEXTURE_2D, this->texture); inside the drawLoop before particle system is called.

EDIT2 i only call glTexImage2D() once at system start up (when I texture mapped the bitmap)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T17:31:25+00:00Added an answer on May 11, 2026 at 5:31 pm

    glTexImage2D uploads the texture to the video-ram (simplified said).

    If OpenGL would allow you to place a glTexImage2D call inside the list it had to store the pixel-data in the list as well. Now what happends if you would execute the list? You would upload the same image data into the same texture all over gain.

    That makes no sense, therefore it’s left out.

    If you want to change textures between draw calls use glBindTexure. That call sets the current texture. It’s much faster.

    Regarding your image-upload via glTexImage2D: Do that only once for each texture. Either at the start of your program (if it’s small) or each time you load new content from disk.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 101k
  • Answers 101k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Thanks for the additional detail. My suggestion is first, try… May 11, 2026 at 8:07 pm
  • Editorial Team
    Editorial Team added an answer Something along the lines of this? $result = mysql_query("SELECT QNO… May 11, 2026 at 8:07 pm
  • Editorial Team
    Editorial Team added an answer Put additional div (with width: 100%; height: 100%) in #loader:… May 11, 2026 at 8:07 pm

Related Questions

I'm having some trouble installing and configuring qt on my vista laptop. I'm trying
I am supposed to provide my users a really simple way of capturing video
I want to display and rotate a single 3D model, preferably textured, on the
I am creating a simple 2D OpenGL application but I seem to be experiencing
I'm playing around with a really simple game for the iPhone based on the

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.