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Home/ Questions/Q 8416927
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T01:54:16+00:00 2026-06-10T01:54:16+00:00

I have a simple stair (vertices in an array): [] [][] I want this

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I have a simple stair (vertices in an array):

[]
[][]

I want this stair upside-down:

[][]
[]

To get this shape, I multiply each Y-Coordinate with -1, so basically scaling with -1 around the y-axis. This works great, but not with face culling, when face culling is enabled, the back-faces are shown. How can I fix that?

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  1. Editorial Team
    Editorial Team
    2026-06-10T01:54:17+00:00Added an answer on June 10, 2026 at 1:54 am

    You can flip the direction of face culling when you draw these inverted objects.

    Just call glFrontFace() with GL_CW or GL_CCW, and put it back when you draw normal objects again.

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